Mentalist is a primary spellcasting class for Hibernia, and features a lot of utility. Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells. Mentalists can also use damage-over-time spells, confusion spells, and a power regeneration spell.

Mentalists follow the Path of Harmony.

Races Edit

Celt, Elf, Shar, and Lurikeen may choose to become a Mentalist. Lurikeen and Elf are best suited.

Training Edit

Mentalist have six lines of magic, three of which are modified by level and the other three by training in them using points gained upon leveling. This class receives 1.0 points per level to train in.

Lines of magic: Mana, Light, and Mentalism

Weapons & Armor Edit

As a spellcaster, Mentalists are limited to cloth armor and staff weapons.

Champion WeaponEdit

Draiocht Mentalist Staff