The Mentalist is a primary spellcasting class for Hibernia, and features a lot of utility. Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells. Mentalists can also use damage-over-time spells, confusion spells, and a power regeneration spell.